Carrom

Flick the striker, sink your coins and cover the queen. Play the bot or a friend on the same device.

You
0/9
Bot
0/9
Queen
On board
Points
0–0
Best streak
0
Mode
Bot
Game

Drag the striker along your baseline to place it (or use ← →, with Shift for fine steps). Then drag anywhere else on the board, away from where you want to shoot, and let go. A longer pull hits harder.

How to play

Carrom is played on a square wooden board with a pocket in each corner. There are 9 white coins, 9 black coins and one red coin, the queen. You take turns to flick the heavier striker from your baseline to knock your own coins into the pockets. The player who breaks plays white. The first player to pocket all their coins wins the board.

Rules used in this game

These are simplified from the International Carrom Federation (ICF) rules, the version played in clubs and tournaments.

The queenYou may pocket the queen only after pocketing at least one of your own coins. Then you must cover it: pocket one of your own coins in the same shot or the next one. If you don't, the queen goes back to the centre. A covered queen is worth 3 extra points to the board winner who covered it.
Striker pocketed (foul)Your turn ends. Any of your coins pocketed in that shot go back to the centre, plus one penalty coin from those you had already pocketed. If you have none yet, you owe a due, which is taken back the next time you pocket a coin.
Opponent's coinsCoins you pocket for your opponent stay pocketed and count for them.
Last coinYou can't finish the board while the queen is still on the board or not yet covered. If your last coin goes in too early, it comes back to the centre.
Winning the boardThe first player with all 9 coins pocketed wins the board and scores 1 point for each of the opponent's coins left on the board, plus 3 for the queen if they covered it. In a game to 25 points, the queen's 3 points no longer count once the winner has 22 or more.

Tips

About the bot

The bot looks at every coin it may pocket and every pocket, works out the spot the striker must hit, and tries those shots from different places on its baseline. It plays out the best ones with the same physics as the board, then picks the one that pockets the most of its coins without fouling. Easy considers only a few shots and has an unsteady hand. Hard checks hundreds of shots and almost never misses an easy pocket. Your best winning streak against each level is saved in this browser.

About carrom

Carrom comes from South Asia and is one of the most popular games in India, Pakistan, Bangladesh and Sri Lanka, where boards are found in homes, schools and clubs. The International Carrom Federation was founded in 1988 and runs world championships. The board in this game uses the official ICF sizes: a 74 cm playing surface, pockets 4.45 cm across, coins 3.18 cm across and a 4.13 cm striker that is nearly three times heavier than a coin.